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Dobitka

How we score

Scoring

Short version: you score when your version of the match is better than the real one and still believable.

The full math is below, but to start you only need one question: would your lineup and tactics have realistically pulled out a better result?

Fan version

Show that you would coach the match better.

Before kickoff you set lineup, formation, style and conditional changes. After the match, Dobitka compares your version with the real coach's decisions and rewards better results, credible risk and useful changes.

See it in the demo →

You are not guessing the real score

You are not trying to predict the pitch result. Your job is to show that your lineup, setup and decisions could have produced a better credible version.

1. Your version's result

max 30 pts

The base depends only on how YOUR version played: win 30, draw 10, loss 0. The real pitch result can never take it away - a win always pays.

  • You win 1-0 while the real team won 3-0: the 30-point base stays. A smaller margin is never a penalty.
  • A settled plan always pays at least 5 points in total.

2. Better-than-reality bonus

max 25 pts

The comparison with reality counts only upwards. Beating the real result earns a bonus; failing to beat it means bonus 0 - never points taken away.

  • Real match: your team lost 0-2. Your version wins 2-1 = +25 (the full bonus).
  • Both win, but your margin is 2 goals clearer = +10.

3. Credibility

max 25 pts

A better result still needs to look like football. A narrow win or draw can be credible; an 8-0 against an elite team is treated as fantasy.

  • A common 2-1 from the 5,000 runs scores high.
  • A score that appears once in 5,000 runs scores low.

4. Coaching decisions

max 20 pts

Substitutions score only when they measurably improve the game (xG). Clicking a sub does not pay - a decision that worked does.

  • A change that lifts your team's xG by 0.10 or more scores 10.
  • A change that enters the match without improving anything scores 0.